Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
EEex is now living on a shell of a GitHub repository: here. You can find v0.2.0 in the releases tab. New files include: 1. EEex_Opc.lua (Opcode changes) 2. EEex_Tri.lua (New Triggers) 3. EEex_Obj.lua… (View Post)6 -
Re: [MOD] EEex (v0.10.2-alpha)
Ye got it boss: (If you're wondering, I'm setting EEex_LuaObject via a key listener, hovering over the character and pressing "`"). Copying the opcode immunity detection into SPLPROT should… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Good point. If you guys can think of a modification that would be of better help just let me know. I haven't made much progress on the opcodes, but they're the next thing on my list. I w… (View Post)5 -
Re: BGEE Stutter
If I'm not mistaken, the OP is talking about literal FPS stutters and game freezes, not the infamous NPC stutter bug. Or maybe I'm just bad at reading, ignore me if that is the case. :p (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@Luke93: I got the "is anything dispellable?" trigger done. Like so: And in action: Anything more specific would have to be checking against practically every other opcode manually, so, yea… (View Post)7