Bubb
Bubb
Reactions
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Re: New versions of NearInfinity available
I mapped these bytes a while back; maybe they can be of some use here. IWD2 CRE (v2.2) offset 0x2f2: The first six bytes here are used to keep track of the summoner-summon relationship. One of these … (View Post)3 -
Re: [MOD] Bubb's Spell Menu (v5.1)
@Vanhardisk: The conflicting mod is lefreut's Inscribed Arcana from EEUITweaks. I'll work on making my mod compatible with it, but in the mean time, if you want to use my mod you will have to uninsta… (View Post)1 -
Re: The General Questions Thread
@kjeron: You are correct that there are certain hardcoded opcodes that are immune to the wild surge effect. Specifically, these opcodes are immune to wild surges: 0xC0 (192) - Spell Effect: Find Fami… (View Post)4 -
Re: [MOD] J-UI - Customized SOD version of Lefreut's UI
@joshuar9476 Just in case you haven't found it already, you can use local screenWidth, screenHeight = Infinity_GetScreenSize() to determine the size of the game's window. You can then use Infinity_Se… (View Post)2 -
Re: Fatigue
The engine is very selective in what it decides to expose to the LUA environment. A good rule of thumb is that if it isn't shown in vanilla in some sort of fashion, it is not accessible. Regarding fa… (View Post)3