Bubb
Bubb
Reactions
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Re: General mod Questions thread
@semiticgod OK, that's weird; that's definitely a DLG file (see the DLG v1 header). I'm using this, and it spits out the .d file (named as a .DLG file, mind you): COPY_EXISTING ~12SHAWFO.DLG~ ~overri… (View Post)1 -
Re: General mod Questions thread
@semiticgod READ_BYTE is not the correct operation to use for reading the name of a creature. You can either use READ_STRREF (to get the actual string) or READ_LONG (to get the strref). I don't have … (View Post)1 -
Re: Problem with Charname and Dorn in BG:EE
This issue was resolved via PMs. This particular bug was caused by Beamdog moving the location of the KRYLL_CONV variable from AR5500 into the global scope in the BGEE betas. Any existing savegames f… (View Post)13 -
Re: Problem with AI script in BG2EE
Hello @Akaneko, It definitely sounds like an issue with the AI timers caused by the import; imports are known to cause problems like this occasionally. Could you try the fix found in this comment and… (View Post)1 -
Re: The General Questions Thread
@Zaghoul From looking at SPWM118, (the 18th and 70th wild surges, which are the surges that apply the weakness effect), it looks like it is a -6 strength penalty. (View Post)3