Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@swit: Your pull request has been merged. @OlvynChuru: Glad it is working now! I'll look into changing actor height; I know I've accidentally made characters bounce before, so it shouldn't be that ha… (View Post)7 -
Re: Saved game crashes on rest
I don't believe it has anything to do with drivers or the like. The .DMP shows that it is a crash in the Interact() script action. I have tested and confirmed that if the Interact() action is passed … (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
function EEex_UnlearnWizardSpell(actorID, level, resref) function EEex_UnlearnClericSpell(actorID, level, resref) function EEex_UnlearnInnateSpell(actorID, resref) Are the spell book variants. (notic… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Serity: Master now includes: EEex_IsActorInCombat(actorID) - Returns true if the engine is in the "combat" state. Basically whenever the engine says you can't save because you are in comba… (View Post)5 -
Re: General mod Questions thread
I've looked into LastTargetedBy... and it is just a mess 1) The engine will only populate it when a creature that is being attacked suddenly becomes untargetable. The only two instances I've found th… (View Post)2