Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Great work! Merged :) (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: I was thinking more general, as in it screens every effect applied to the target, but yes. The function would receive the creature data / actorID of the target creature + the data of the… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Ah, I see, you're simulating the Signature and Version space then; that actually works better. I guess I'm over here stuck in hex land. BTW I'm not trying to be overly critical, I know how it is for … (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Opcode #42 and Opcode #62 will now force the slot modification if the Special field is non-zero. Also worthy to note that due to an early EEex change, Opcode #42 has been granting spell … (View Post)5 -
Re: No Fatigue After Haste?
It takes 2 Haste casts in the Baldur's Gate games to get characters fatigued. And, for some reason, the devs decided to make it only one cast in Icewind Dale. I seem to recall there being a bug in fa… (View Post)4