Bubb
Bubb
Reactions
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Re: Icewind Dale 2: Enhanced Edition is almost here!
IEex only works with version 2.0.1.0, (as can be checked if you go to iwd2.exe->Properties->Details->File version). I would recommend using the GOG version of IWD2 if you have it, as it is t… (View Post)12 -
Re: [MOD] EEex (v0.10.2-alpha)
@fortyseven: Rename "B3TRAP.lua" to "M_B3TRAP.lua", the engine ignores Lua files unless they are prefixed with "M_" :) (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
I've been working on tweaking the spell system for the past couple of days - EEex now allows traps / doors to be targetable via spells. With the addition of some new trap-manipulating functions, and … (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
Ok, well, figuring out the type of the projectile was harder than I thought. The engine doesn't store any type identifier on the projectiles, so I had to go crazy and manually find / match the projec… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
There's a new opcode in master, #408 (ProjectileMutator)! This effect works similar to Opcode #403 (ScreenEffects), in that the resource field of the opcode points to a Lua object. For example, say y… (View Post)6