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Bubb

  • Re: [MOD] EEex (v1.0.0)

    @Flashburn: Surprisingly, that's not my fault. The engine's Lua system goes haywire if you take a screenshot while holding down shift, (no idea why!). You can try opening B3_EfMen.lua and changingB3E… (View Post)
  • Re: [MOD] EEex (v1.0.0)

    @OlvynChuru: Initially the creature struct expansion was going to be optional, so the "new" version of the function that accounted for EEex's expanded stats was defined there. Anyways, that… (View Post)
  • Re: [MOD] EEex (v1.0.0)

    @OlvynChuru: Thanks for the pull requests - awesome stuff. Both are merged, sorry for the delay. I've also done a small commit to master that fixes a crash if you use F11 (UI Edit Mode) alongside a m… (View Post)
  • Re: [MOD] EEex (v1.0.0)

    @OlvynChuru: Looks good, thanks! Though, appears exampl3.spl isn't provided for the installer to copy over. Please either provide that here / do another pull request that adds it, (as I accidentally … (View Post)
    Post edited by Bubb on
  • Re: Hitpoint rolls

    Based on this thread, I'm not entirely sure the double-roll was intentionally introduced into the EEs. The v1.3 function worked as intended, (returned the result of one roll), and yet had a lot of ju… (View Post)