Bubb
Bubb
Reactions
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Re: Non-detection spell: What does it do?
@Alonso: If Non-Detection is given by the cloak it follows what I said. I failed to account for the Non-Detection spell, which can be dispelled by Oracle's / True Sight's "secondary type" r… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Bounce mechanics are not meant to be used on the living :D: Besides, the posz value isn't persisted in save games. In order to change posz it would require a new opcode that sets a minim… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
@Luke93: 1) No. It appears only the resref field is used. 2) It has to do with how the engine recommends you equip certain items when you are moving them around the inventory. The VALUE column is mul… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: A type field is stored at +0x4 for every game object. Every object type has a unique identifier; 0x31 is a sprite:local objectType = EEex_ReadDword(share + 0x4) if objectType == 0x31 the… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Mmm, well I would have said "absolutely" before I looked at it, but the way I've implemented it abstracts away the actual opcode... Would require a major rework of the mechanism to store th… (View Post)1