Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
There's also an EEex readthedocs here. It's a work in progress and isn't finished yet, but it includes a good portion of what's currently in EEex. (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
@Ludwig_II: The errors spamming in your log are from a UI mod. The only way this could crash the game outright is if the UI mod uses EEex, and is attempting to call an EEex function after an error ha… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@OlvynChuru: Thanks, merged! Indeed - if creatures are deleted, like what DestroySelf() does, they are no longer accessible and EEex_GetActorShare() will return 0x0. I noticed that you added addition… (View Post)4 -
Re: BG2EE Crashes upon launch.
@RoyGuapo: Thanks, I think I see the problem. It appears your game cannot load the necessary OpenGL functions, and then crashes when it attempts to use them. A driver update for your graphics card mi… (View Post)2 -
Re: New versions of NearInfinity available
For me an install with ~13,000 files in the override folder barely takes any longer than vanilla startup; 5 seconds at most. It might be an OS thing. (View Post)1