Bubb
Bubb
Reactions
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Re: New versions of NearInfinity available
Just a word of caution: the engine has many hardcoded checks that directly compare against the full dword id. Most, if not all of these checks would break if you altered the extra id bytes, and that … (View Post)1 -
Re: AI Scripting
The IESDP has a ton of information about the engine. Specifically, this page lists out and explains all the actions. CheckItemSlot(Myself,"WAND03",SLOT_MISC0) can detect if the item is in t… (View Post)Post edited by Bubb on1 -
Re: Quick Guide on matching portraits to character id/data
The portrait renderer directly sets the color of the text based on an internal array... the only way to force it to white would be to do some hex edits unfortunately. If you're interested in that, he… (View Post)1 -
Re: Quick Guide on matching portraits to character id/data
Thanks for the EEex love guys! @Serity: The stuff you've done here is really impressive. The UI / Lua environment is super hardcoded and practically undocumented, and the fact that you've been able t… (View Post)2 -
Re: General mod Questions thread
The only time you use quotes for an object argument is when you are directly matching the creature's script name, (which is defined at offset 0x280 in the CRE). Proper objects, (see here), aren't put… (View Post)1