Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
All great ideas everyone. I'll get to work; though it will take a while to get them all done. I've replied to each one and inserted my own musings; a madman's way of keeping track of everything. :D O… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: Thank you! :) Nice to know someone is enjoying it, even if it is just alpha right now - ----------------------------------------------------- Thought I'd update you guys on what I'm do… (View Post)Post edited by Bubb on7 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: You asked, so you're getting a wall of text. ;) The engine only "knows" about the 12 buttons it is displaying. When you press a button that opens up a submenu, the engine is … (View Post)3 -
Re: Did you know?
Did you know that there are some spells that completely bypass the effects of Wild Magic? This is due to the engine harcoding some opcodes to, when present, automatically cause Wild Surge rolls to be… (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
@Grammarsalad: Good point. It appears that some of the buttons have actions that are hard-coded to be dependent on the character's class. My scrubber reports that CAST_SPELL accesses the character's … (View Post)6