Bubb
Bubb
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
Fun with timer visualization: - Top bar (red) represents modal actions that are cyclic, (detect traps / illusions and turn undead, etc.). - Middle bar (yellow) represents spells that occur on interva… (View Post)13 -
Re: [MOD] EEex (v0.10.2-alpha)
@AndreaColombo: Just wanted to post here to say that I hear you, and have been working on it. I didn't initially respond because I thought I could whip it out fast; that didn't happen. (Not so much t… (View Post)2 -
Re: Luck: What it is and how it works
Those are all the scripting actions that use luck internally. The first two numbers are just the id represented in decimal and then hexadecimal, which is useful for modders. Any action that requires … (View Post)8 -
Re: Luck: What it is and how it works
@Alonso: Every unit of delay is 1/15th of a second. The worst roll you can get will have you waiting for 7/15ths of a second. @gorgonzola: Sure thing. Jaheira has had the worst roll forced, while Min… (View Post)8 -
Re: Luck: What it is and how it works
I was poking around in the engine internals, and I found that several opcodes directly reference luck. The most interesting case has to do with Mirror Image. A character's luck value directly affects… (View Post)20