Calgacus
Calgacus
Reactions
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Re: Item Property Value
Try something like this? itemproperty ip = GetFirstItemProperty(oItem); while (GetIsItemPropertyValid(ip)) // valid ip? { // right property type? if ((GetItemPropertyType(ip) == ITEM_PROPERTY_ENHANCE… (View Post)Post edited by Calgacus on1 -
Re: altering Whips and Flails and Morningstars
I played around with the baseitems.2DA to see if I could change the range of the melee whip by trying different values in the PrefAttackDist MinRange MaxRange columns but to no effect - the character… (View Post)1 -
Re: altering Whips and Flails and Morningstars
Actually, I think my game is not picking up my baseitems.2da in my override folder. I am testing with the latest dev build through the beamdog client on windows 10. Which override folder should be us… (View Post)Post edited by Calgacus on1 -
Re: Question about screenshots
Try this in full screen mode - when u want a screenshot first use alt-tab (or cmd-tab if your keyboard has a windows command key) to minimize the game, then go back into your game by clicking on the … (View Post)3 -
Re: An early technical demonstration of the new shader pipeline (NWN:EE). Feedback is welcomed!
Nice "after" shots, please post some "before" screenshots so we can see the difference. Besides everything looking shinier what are we supposed to notice? (View Post)4