Cerevant
Cerevant
Reactions
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      Re: The Roadmap to v2.0 (11 Milestones Cleared!)Yes, standard portraits are fine, since this has absolutely nothing to do with tricking you into testing character generation *badpokerface* It is still amazing to see the variety of portraits out th… (View Post)8
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      Re: Possible Extra Bit of Challenge?Isn't -1 to hit, it is -1 to saving throws, per an official WotC memorandum. Ask him where that came from on the AMA :) 16386, Confirmed Fixed (View Post)2
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      Re: 3/24/2016: Update Incoming! (details within)or in Debug Mode, just load your game, ctrl space and: C:SetGlobal("BD_NIGHTMARE_MODE","GLOBAL",1) Save and reload (View Post)4
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      Re: Release FAQUnder normal circumstances: * If there isn't a baldur.lua, it will read baldur.ini * When you quit, it will create baldur.lua based on what was read from baldur.ini plus any changes you make * From t… (View Post)2
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      Re: How to Report BugsMy suggestion would be a C:MoveToArea() that is pre-loaded with enemies. Depending on what you want to test, For BG1, there are several opportunities just in Ch1 (Outside FAI, spiders in Beregost, In… (View Post)3
 
                                 
    