DavidW
DavidW
Reactions
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Re: Ask Beamdog
Noticing this a little late: This is an overstatement (speaking as someone who's modded very extensively in both vanilla and EE). The EE has some very nice features that make some things possible tha… (View Post)9 -
Re: Dual Class: Is it possible to mod it?
Not really. (I mean: I can dimly see how to hack it, but it would be pretty hideous.) The deactivation of former-class abilities is hardcoded. (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Way better! It's amazing how much control you've acquired over the engine. And you're right - as soon as you know to look for it, it's infuriating. (View Post)4 -
Re: New version of Sword Coast Stratagems (v32) available
Interesting question. The answer (having just written code to find out) is: yes, in principle, but the effect probably isn't that dramatic. If you look at the full set of level-dependent scripts in t… (View Post)1 -
Re: SCS and the Rakshasa
Just on the issue of PMW design intent: it's completely clear that the original designers knew it was compatible with natural immunity to nonmagical weapons, because multiple creatures in the origina… (View Post)2