Demivrgvs
Demivrgvs
Reactions
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Re: Item mods
@lololo555 take the look at the item index here: http://gibberlings3.net/forums/index.php?showtopic=15700 They are not really "new items" but in many cases they are. :wink: (View Post)1 -
Bring back vanilla's Improved Invisibility
Can you please undo what you did to Opcode 20? I don't know why you decided to hardcode the +4 to all saves into it, especially since EE already introduced other ways to fix the small stacking issue … (View Post)2 -
Re: Poison Weapon
@Dee that's pretty much KR's Assassin. I give it x3 backstab at 1st lvl, but caps at x6 at 13th lvl (maybe a +1 multiplier via HLA) but while I give it a hide in shadow bonus to be sure he can perfor… (View Post)3 -
Re: Poison Weapon
@Dee my idea instead was that that the True Thief can "master every thief skill", the Bounty Hunter can "master every thief skill except one" and the Assassin can "master eve… (View Post)2 -
Re: Dual class grandmastery
@subtledoctor there's no need to code it again, if you want Fighter/Druids to get their supposed item restrictions, which is based on their ethos, IR has a component just for it called PnP Equipment … (View Post)1