DinoDin
DinoDin
Reactions
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Re: Pillars of Eternity 2 praise/criticism/gameplay and story analysis thread [SPOILERS ALLOWED]
A second note about Deadfire's re-write of its spell mechanics is that it made the Wizard, Priest and Druid classes a lot more monotonous to play. Whereas in the BG/IWD or the first Pillars game you … (View Post)1 -
Re: Pillars of Eternity 2 praise/criticism/gameplay and story analysis thread [SPOILERS ALLOWED]
Well said. One weakness of the original Pillars was not leaning into the Watcher curse as much. Part of the problem seems to be an overall philosophy by Obsidian of having very few truly bad conseque… (View Post)2 -
Re: Pillars of Eternity 2 praise/criticism/gameplay and story analysis thread [SPOILERS ALLOWED]
Deadfire does a very good job with the setting, the world building, and making the factions interesting. I still think it suffers from some main story design problems. It's just not a good idea to wr… (View Post)3 -
Re: Dual class help
Those potions are quite versatile, honestly. They're good for both going over your spell limit, as well as upping the odds on scribing scrolls. Additionally they can jack up your lore score on your h… (View Post)1 -
Re: Thoughts on NPC Conflicts, (spoilers obviously)
Super interesting topic, and it's a credit to the original game design as well as the EE team that there's this level of depth in the interactions. And that it can be kind of random, i.e. you can pla… (View Post)3