Dyara
Dyara
Reactions
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Re: It's a trap! Condensed guide to traps in BG1
Some more maps (Black Alaric's Cave, Ulcaster, Ettercap Cave, Firewine Ruins and Nashkel Mines)... As for what the traps actually do when triggered... I leave it to someone else to make a list (with … (View Post)3 -
Re: It's a trap! Condensed guide to traps in BG1
Thanks for the welcome, @JuliusBorisov ... and some more maps (Ice Island and Shipwreck)... (View Post)5 -
Re: It's a trap! Condensed guide to traps in BG1
Yes, that's me :D ... and Durlag's Tower (part 2). And three... both parts too large to make them png files. (View Post)Post edited by Dyara on5 -
Re: It's a trap! Condensed guide to traps in BG1
Well here's Durlag's Tower (part 1)... Traps are written as 'Detect DC / Disarm DC - script name, [Unlock DC]'. Color is red for floor traps, orange for chest/door traps and yellow for locked chest/d… (View Post)4 -
Re: It's a trap! Condensed guide to traps in BG1
Some time ago and for my noreload runs I've made an AutoCAD tool that draws BG maps by extracting all the required data from BG files. Maps look like Maps contain for example the DCs of the traps and… (View Post)7