Erg
Erg
Reactions
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Re: HTML or BBCode: Which should we use?
@AstroBryGuy, thanks. Fixed: (View Post)1 -
Re: NPC starting XP adjustments
Yes, Level One NPCs is an incredibly complex mod, but they could still implement just a part of it (see edit below). In particular, your proposed method (i.e. ignoring the illegal spells) is my thir… (View Post)1 -
Re: NPC starting XP adjustments
If you are planning to revise this feature, you should really take a look at the code in "Level 1 NPCs", because it is more advanced than the one in "BG2 Tweaks"/"The Tweaks … (View Post)2 -
Re: NPC starting XP adjustments
Wow! Once in a blue moon even Beamdog manages to do something right :smile: N.B.: this is as close as a compliment you'll get from me :wink: (View Post)1 -
Re: Help with spell scripts
Maybe something like this:IF HotKey(X) HaveSpell(WIZARD_STONE_SKIN) // SPWI408.SPL (Stoneskin) THEN RESPONSE #100 Spell(Myself,WIZARD_STONE_SKIN) // SPWI408.SPL (Stoneskin) END IF HotKey(W) See(Neare… (View Post)3