Erg
Erg
Reactions
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Re: BGII:EE Compatible Mod List
@zerkesh you better call Saul :D (View Post)4 -
Re: Mods you wouldn't go without - Tell people about your favorite BG I mods!
@Stradlin feel free to try the mod at your convenience and just play as usual. The BETA status is a precaution, but AFAIK it should work fine (or at lest I'm not expecting any major bugs). (View Post)1 -
Re: Adjusting reputation?
Ah, you are creating a kit. Take a look at the Slayer Change for an example of an innate ability decreasing reputation. Basically, they use opcode 265 to set a global variable to a given value that c… (View Post)1 -
Re: Adjusting reputation?
@Greener, how are you implementing exactly opcode 265 and where are you checking for the variable? You can use opcode 265 in your AP_SPCL to set a variable to 1, let's say pf_rep, where pf, here and … (View Post)Post edited by Erg on1 -
Re: Adjusting reputation?
@Greener, OK, the variable in your case it's called REPCHECK instead of pf_rep, like in my example. So you could add IF Global("REPCHECK","GLOBAL",1) Global("pf_doonce",… (View Post)1
