Erg
Erg
Reactions
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Re: Keeping items at start in BG2:EE, like it was in BG1?
@CaloNord, sorry but I think you are still missing my point. Actually, I'm not even sure we are talking about the same thing as the exploit I'm talking about it's still present in the original BG2, b… (View Post)1 -
Re: new user....convince me
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Re: Keeping items at start in BG2:EE, like it was in BG1?
It looks like I'm failing to make my point understandable. So I'll try to simplify things as much as possible: How it was before: 1) people that didn't like the exploit, could just ignore it. They we… (View Post)4 -
Re: new user....convince me
There is plenty of similar threads in this Forum. The most recent one is http://forum.baldursgate.com/discussion/32880/standard-baldur-s-gate-vs-the-enhanced-version Just bear in mind that this is th… (View Post)6 -
Re: Pillars of Eternity and the merits of modding
@Cuv, if only was so simple there would be plenty of NPC mods for ME3. The fact that there is none so far, tells me that things are much more complex. Also it looks like PoE will be even less moddabl… (View Post)1