Erg
Erg
Reactions
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Re: [Mod Tutorial] How to make Items
That doesn't work because it is just a snippet and not the whole tp2 script. Try with something like BACKUP ~monky/backup~ AUTHOR ~Valendale, at http://forum.baldursgate.com~ // if you want, you can … (View Post)2 -
Re: BGII:EE Compatible Mod List
@Syntia13 That isn't the game main directory. The main directory is always the one with the file CHITIN.KEY in it. The above statement is always true, irrespective of the OS (Windows, Mac, iPad, etc.… (View Post)Post edited by Erg on1 -
Re: BGII:EE Compatible Mod List
I've never tried Saerileth, but now I want to :) It's sound kinda like Sharknado, i.e. you know is bad, but you have to watch it anyway :D (View Post)1 -
Re: [Item Mod] Wand Case
@Basillicum It's a bug in WeiDU 233. See here for more information. @Wisp has already released a new version of WeiDU (234) that fix this specific bug. Reinstalling the mod a second time, as you did,… (View Post)4 -
Re: (Edited Name) Creating a more mage like bard for BGEE
@Xavioria I've realised (by accident) that NI is not displaying the full row of column names. If you export "clastext.2da" and open it with a text editor, you can see that "FAI" i… (View Post)1
