Erg
Erg
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Re: HTML or BBCode: Which should we use?
Without the spoiler tag the same code looks like this: DEFINE_ACTION_MACRO er_palm BEGIN OUTER_SET er_pal1 = 0 OUTER_SET er_pal2 = 0 ACTION_IF FILE_EXISTS_IN_GAME ~MPALETTE.BMP~ BEGIN COPY_EXISTING ~… (View Post)1 -
Re: HTML or BBCode: Which should we use?
Even if you add a somewhere else in the same post, you get this DEFINE_ACTION_MACRO er_palm BEGIN OUTER_SET er_pal1 = 0 OUTER_SET er_pal2 = 0 ACTION_IF FILE_EXISTS_IN_GAME ~MPALETTE.BMP~ BEGIN COPY_E… (View Post)Post edited by Erg on3 -
Re: NPC starting XP adjustments
If you are planning to revise this feature, you should really take a look at the code in "Level 1 NPCs", because it is more advanced than the one in "BG2 Tweaks"/"The Tweaks … (View Post)2 -
Re: NPC starting XP adjustments
No. For example Ajantis has three CRE files (AJANTI.CRE, AJANTI4.CRE, AJANTI6.CRE). The code in "ToB-Style NPCs" start by overwriting AJANTI4.CRE and AJANTI6.CRE with a copy of AJANTI.CRE (… (View Post)4 -
Re: Help with spell scripts
Maybe something like this:IF HotKey(X) HaveSpell(WIZARD_STONE_SKIN) // SPWI408.SPL (Stoneskin) THEN RESPONSE #100 Spell(Myself,WIZARD_STONE_SKIN) // SPWI408.SPL (Stoneskin) END IF HotKey(W) See(Neare… (View Post)3