Erg
Erg
Reactions
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Re: Noobie Mod Questions (First Attempt to create a custom item)
1) Halberds, for example, deal both piercing and slashing damage. 2) whichever is better from the weapon standpoint and worse from the armour standpoint. 3) yes, but you may want to change also the i… (View Post)6 -
Re: New versions of NearInfinity available
@argent77, I've found a small bug in the current version of NearInfinity. To explain the issue, I will use, as example, AJANTI.DLG in BG:EE, but it affects others DLG files too. If you perform a text… (View Post)1 -
Re: Somebody want to help me get the new BG:EE portraits into BGII:EE
@Quartz, you can try this WeiDU mod I wrote some time ago. Unzip in the main BG:EE folder (the one with chitin.key) and run the setup to export the portraits in the subfolder Erg_PrtExp\Exported. Thi… (View Post)3 -
Re: #18113 AR4100 and AR5400 script blocks should have proper boundaries
I'm uploading two WeiDU mods. The first illustrate the bug, the second illustrate that it can be fixed by adding the Continue() command as explained in my previous post. The mods only show that for A… (View Post)Post edited by Erg on1 -
Re: [Not an Issue] Ursa should not attack Nexlit
It is. There is this line of code in Nexlit dialogue file: ActionOverride("Ursa",Attack("Nexlit")) So this was intended behaviour. By the way, it is the same in vanilla and (Easy)… (View Post)2
