Erg
Erg
Reactions
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Re: [Known 4605] BG2EE quick load=enemies disappear
I don't know if this problem in BGII:EE is the same or not of the one in vanilla, but I've experienced creatures vanishing in the Planar Sphere in the original game only when I lowered the difficulty… (View Post)4 -
Re: [MOD] Samurai Kit v1.5 *UPDATED*
@Greener, there are several issues with this mod in his current form, mostly affecting compatibility with other mods, but the most severe of them is that you are copying AR0602 without checking if th… (View Post)2 -
Re: Yeorg NPC mod for BGEE
In addition to what @LiamEsler said, one of the warnings is caused by a non-breaking space in place of a normal space. It is on line 29 of k9yeorgp.d: DO ~SetGlobal("YeorgJoins", "LOCA… (View Post)4 -
Re: Finch v4.0 BETA 7 for Tutu, BG:EE and BGT!
So far, I've only had feedback from @Mivsan. If anyone else is trying this mod, it would be nice to hear from them too. Both bug reports and confirmations that everything works fine would be very use… (View Post)1 -
Re: BGII:EE Compatible Mod List
@zerkesh you better call Saul :D (View Post)4
