Erg
Erg
Reactions
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Re: Arcanum
My favourite build, for strictly roleplaying reasons, was a mad scientist obsessed with the idea of building mechanical spiders for no other reasons than the fact that he was batshit crazy. Of course… (View Post)7 -
Re: Player how-to: Getting mods to work on BGEE
@mashedtaters, when you create an hard link you basically have the same file in two different places, so the hard link always works both ways. That said, you don't need hard links anymore. Just updat… (View Post)1 -
Re: [Tutorial] Adding crossplatform support to a mod
Using the correct encoding (part 1) First a mod should be trayfied. This not only allows translations in several languages, but it is a required step to ensure that the correct encoding is used for t… (View Post)Post edited by Erg on4 -
Re: [v2.0] Arcane Archer, a ranged fighter and fighter/mage kit
The space in the name of the folder "Arcane Archer" seems to be the issue. Probably iconv fails because of it. I tried replacing everywhere "Arcane Archer" with "Arcane_Arche… (View Post)3 -
Re: [v2.0] Arcane Archer, a ranged fighter and fighter/mage kit
ALWAYS ACTION_IF GAME_IS ~bgee~ THEN BEGIN ACTION_DEFINE_ARRAY S3reload BEGIN game END ACTION_DEFINE_ARRAY S3noconvert BEGIN END LAF HANDLE_CHARSETS INT_VAR infer_charset = 1 STR_VAR tra_path = EVAL … (View Post)3