Fardragon
Fardragon
Reactions
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Re: Should cRPG genre be tied to isometric view?
There are actual D&D games that used the 1st person party-locked-togther approach pioneered by Dungeon Keeper. The most famous was Eye of the Beholder (and it's sequals) but there where a couple … (View Post)2 -
Re: I've tried and tried but I'm just not all that into Pillars of Eternity
I said "indirectly". A high Lore causes your bestiary to update more quickly, so you earn bestiary xp faster. (View Post)2 -
Re: I've tried and tried but I'm just not all that into Pillars of Eternity
It's remarkable how PoE's champions leap to defend features that no one has criticised! 1) the ability to design your own party is a good feature. Unfortuately it shows up how poorly designed mechani… (View Post)Post edited by Fardragon on2 -
Re: Should cRPG genre be tied to isometric view?
You thinking of passing a law to make it compulsory? Game developers should be encoraged to inovate and create a wide variety of different games. The isometric approach allows the control of a larger… (View Post)3 -
Re: Should cRPG genre be tied to isometric view?
I wasn't replying to your post @ThacoBell. I just write slowly. Other options: 1st person Top down Text VR AR Whatever they call the side-on view used for combat in jrpgs like final fantasy 2d side s… (View Post)Post edited by Fardragon on4