God
God
Reactions
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Re: Modeling troubles
I'll send you the files later today in a PM, unless someone else has workable ideas. I'm hoping there is an easier solution we're unaware of, and that splitting the model is unnecessary altogether. I… (View Post)3 -
Re: Modeling troubles
Also, SpellForce does not use normal & spec maps, so I made them for NWN:EE and they work beautifully :love: (View Post)3 -
Re: Modeling troubles
Good call. Recalculating seems to have solved the problem! :) However, I've ran into another. Most SpellForce building models use two materials per mesh, which seems to be a problem for Aurora. So, I… (View Post)2 -
Re: Codename: Profundum [screenshots]
Up in the mountains high, hidden from us all... did you ever hear the legend of Merith Thalor? They say elves dwell there. It's but a fairy tale, is it not? (View Post)1 -
Re: Codename: Profundum [screenshots]
Some more screenshots!Within city limits, armed militia keep guard: The peaceful countryside in the light of day: But... what lurks in the woods at night...? (View Post)1