GraionDilach
GraionDilach
Reactions
-
Re: Why did developers choose BG1 instead of BG2ToB as the baseline code for developing BG1EE and SoD?
Game assets have nothing to do with the engine and despite what you claim, BGEE is based on BG2ToB engine (quite obvious if one looks at the opcode or the trigger orders). The code's biggest backport… (View Post)13 -
Re: Eve of War [Abandoned]
@elminster I've filed the first PR (it's pretty minuscule in practice) to set up the community standards folder structure. I intend to take a deeper look during next month, but I thought this would b… (View Post)2 -
Re: Extra Expanded Enhanced Encounters! Module Download
One thing to note is that smithing and upgrades are more in line with BG2 and not BG1. BG1 only has the ankheg plates and while there are some upgrade mods out there, most of them also creates items … (View Post)1 -
Re: Extra Expanded Enhanced Encounters! Module Download
@WithinAmnesia I haven't inspected each item yet in the New(Working) folder to see how they're set up, but I've got some questions already: Why the smithy uses Arunsun's prefix instead of yours? I th… (View Post)2 -
Re: Missing item descriptions
Do you have a modded installation installed to your game's default folder set up before the last say, 2 months? It is possible that Steam/GoG Galaxy updated the game with the 2.6 patch released a few… (View Post)2