Greener
Greener
Reactions
-
Re: [BGEE MOD] Oriental Adventures - Rise of the Samurai v1.03 BETA
This mod is still on the back burner, I must admit I had received a fair bit of negative feedback, thus my motivation to continue the project had deteriorated significantly. The kits, items and NPC i… (View Post)3 -
Re: How do I change the Kensai kit to include the magic weapon restriction?
I believe I have figured it out... COPY_EXISTING_REGEXP "^.+\.itm" override // copies all items PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files READ_LONG 0x64 … (View Post)1 -
[MOD] Kensai Rebalancing for BG:EE and BGII:EE (v2.6)
A revised version (v2.6) of my kensai kit mod based on the AD&D Oriental Adventures 1st edition ... (View Post)6 -
Re: [MOD] Kensai Rebalancing for BG:EE and BGII:EE (v2.6)
The accuracy with which the kensai attacks gives him +1 damage with his dedication at level 2, rising to +5 damage by level 12. He also gains a +1 hit bonus with his dedication at level 3 which rises… (View Post)2 -
Re: [MOD] Kensai Rebalancing for BG:EE and BGII:EE (v2.6)
With the help of CrevsDaak I have written the code I needed KENSAI: This class’s name, which means “sword saint” in the common tongue, refers to a warrior who has been specially trained to be one wit… (View Post)1