Gwendolyne
Gwendolyne
Reactions
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Re: General mod Questions thread
It depends on the format the creature animation uses, and the way they are build (split, mirrored...): BG1 MONSTER LONG : 16 directions unmirrored (10 West + 6 East) Bam files : xxxxG1,G1E,G2,G2E,G3,… (View Post)2 -
Re: [IWDEE] Adding description image to items
The last line BUT_ONLY tells WeiDU to copy only itm files that have been patched. If you wish, I can have a look on the way to convert on the fly the existing bmp files. But creating bam files with W… (View Post)Post edited by Gwendolyne on1 -
Re: General mod Questions thread
==> IF ~NumItemsPartyGT("youritem",2)~ THEN ... to check if the party has at least 3 instances of youritem. Often more efficient than NumItemsParty("youritem",3). (View Post)1 -
Re: General mod Questions thread
Using NI, it is really easy. Let's have a look at the Copper Coronet entry: The door is door0406b The destination area is defined in the Travel trigger name where you find it: You can easily change i… (View Post)3 -
Re: General mod Questions thread
All is a matter of taste, but I prefer quest mods adding new areas to explore, no h&s, offering possibility to avoid fight, different ways to solve quests... And... as the doctor said, providing … (View Post)1