Gwendolyne
Gwendolyne
Reactions
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Re: [How to] Making kit mods for the EE!
Consider bam files as animated gif files that would display various animated sequences. For exemple, speaking about creature animations, the first sequence (cycle) of the walking animation is the Sou… (View Post)1 -
Re: [How to] Making kit mods for the EE!
It depends on the game you play. original BG series : you need a bam with 2 cycles and 2 frames (#0 = displayed in your inventory screen - #1 = displayed when you move the item into different slots o… (View Post)1 -
Re: [How to] Making kit mods for the EE!
You need 3 BMP images (indexed, ie 8 bits with 256 colors) : B (the one you choose in chargen or with the spell select button), C (spellbook) and A (scroll). You must create them (or edit game ones),… (View Post)Post edited by Gwendolyne on1 -
Re: -HOW TO DO STUFF IN WEIDU-
Your code is OK if you want to add a brand new block. Otherwise, if you want to modify an existing block:COPY_EXISTING ~baldur.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~old code~ ~new c… (View Post)1 -
Re: [How to] Making kit mods for the EE!
You can't! But as usual, modding becomes very funny when you try to do what the engine can't do. As Unicorn Riders can only be female paladins, and knowing that a lot of players would try to create a… (View Post)1