Gwendolyne
Gwendolyne
Reactions
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Re: General mod Questions thread
You can define many dialogs in one dialogs.d file BEGIN dialog1 ... BEGIN dialog2 ... BEGIN dialog3 ... Compiling dialogs.d will result in creating as many dialogs you defined in it: dialog1.dlg, dia… (View Post)2 -
Re: General mod Questions thread
Yes. 1) If you overwrite an existing data. For example, changing inventory icon from IAMUL02 to MYAMUL without specifying #8, the result will be MYAMUL2 and won't display your icon in game. 2) If you… (View Post)2 -
Re: New versions of NearInfinity available
I used a home made dev tool a Diablo II modder wrote for me when I decided to port Diablo II animations into BG2. Unfortunately, the guy retired from modding five or six years ago. I remember having … (View Post)1 -
Re: General mod Questions thread
I wrote a script that modifies the character's kit if you tried to create a male Unicorn Rider: it is forbidden! You have the choice to revert your PC to a plain paladin, or a kitted one. I will PM i… (View Post)Post edited by Gwendolyne on1 -
Re: General mod Questions thread
@Raduziel: using silent allows to avoid warning messages if the matched parameters do not exist in your file. It is very useful when you use automatic processes, or home made functions, to patch many… (View Post)Post edited by Gwendolyne on1