Gwendolyne
Gwendolyne
Reactions
-
Re: Mod impressions: BG2:EE Quest Mods
I am a hundred percent sure it is not. However it might be very easy to make it compatible. As far as I know, there is a project to do so but I don't know how far it is on the way. ;) (View Post)1 -
Re: Graphical problem after importing areas from BG1:EE to BG2:EE - water with weird overlay
No, G3 has been updated a few months ago and the old links are not working anymore. Try this one. (View Post)1 -
Re: [Mod Idea] The Bestiary
Displacer Beasts will be added by the next Infinity Animations mod. Check the list and you will find animations for new monsters. ;) (View Post)1 -
Re: [Kit Pack] I Hate Undead v3.7 [IWD, BG(2)EE and EET]
@Raduziel A brief hello to tell you I am back for modding again and that I will begin the French translation update this week. ;) (View Post)1 -
Re: [MODS] NearInfinity Tutorial for BGII:EE Available?
with a command line: weidu --transitive GARREN.DLG --out "C:\JEUX\Black Isle\DIAMANT GoG\script compiler\decompiled" Replace GARREN.DLG with the dialog you want to decompile and "C:\JE… (View Post)1