Gwendolyne
Gwendolyne
Reactions
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Re: Attribute Question for container modding
Yes. AFAIK, according to my modding experience with classic engine, the further you set the Launch point coordinates, the slower the door (or the container) opens when it is not trapped. For a contai… (View Post)2 -
Re: Attribute Question for container modding
I guess no: Launch point coordinates are mostly used when containers (or doors) are trapped. For example, the container releases a magic missile when it is open. The spell will be cast from X-Y Launc… (View Post)Post edited by Gwendolyne on2 -
Official SpellHold Studios GitHub Mirror
Oyez ! Oyez ! Good people ! Spellhold Christmas Updates have started! As most of you might have noticed, Spellhold Studios Forums have the tendency to be down rather frequently. To provide more stabl… (View Post)Post edited by Gwendolyne on18 -
Re: [How to] Making kit mods for the EE!
Never checked with kits, but maybe it comes from the appending process, because I had the same issue trying to add NEW_ANIMATION_CREATURE slot after NEW_ANIMATION_CREATURExxxx. I circumvented it by s… (View Post)2 -
Re: [MOD] Skin for IWD1 EE/ BG1 EE/ BG2 EE
A few years ago, I worked with a now retired Diablo II modder who wanted to port BG2 creatures animations to Diablo II. We decided to work together and to auto-reverse the process. The main result of… (View Post)2