Gwendolyne
Gwendolyne
Reactions
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Re: How to replace or delete an area actor from a preexisting area?
To add or delete an actor : Function fj_are_structure To modify an actor : ALTER_AREA_ACTOR You can also delete spawn points with fj_are_structure with variable fj_delete_mode. (View Post)1 -
Re: How to make dialogs that work? I can make broken ones ._.
+ ~CONDITION~ + or ++ without condition. (View Post)1 -
Re: WeiDU Help With: How to alter items from an existing container and add an item to a creature?
If there is only a single instance of the item you want to delete in a area, you can use this:// REMOVE ITEM USED BY TAZOK FROM ORIGINAL LOCATIONS COPY_EXISTING ~AR1301.are~ ~override~ // Removes Orc… (View Post)1 -
Re: WeiDU Help With: How to alter items from an existing container and add an item to a creature?
For containers, use the following WeiDU function: ADD_AREA_ITEM: adds an item to a container of an area. This is a PATCH macro and function. SPRINT item_to_add to the item you want to add SET contain… (View Post)Post edited by Gwendolyne on2 -
Re: General mod Questions thread
You can define many dialogs in one dialogs.d file BEGIN dialog1 ... BEGIN dialog2 ... BEGIN dialog3 ... Compiling dialogs.d will result in creating as many dialogs you defined in it: dialog1.dlg, dia… (View Post)2