Jarrakul
Jarrakul
Reactions
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Re: Josh Sawyer's thoughts on IWD EE
Contrarily, if you make a game such that one choice is clearly superior, you may as well take away any choice, because once you know anything about the game, you know what the correct thing to play i… (View Post)6 -
Re: What protects from Stun? [e.g. Celestial Fury stuns you through Free Action]
Magic, being magic, likes to deal directly with what science would call the symptoms of deeper problems. Stabbed by a sword? Here, let me un-stab you. No, I can't create blood, or fuse broken objects… (View Post)1 -
Re: dual class restrictions
Sadly, due to engine restrictions, you can only dual-class into valid multiclass combinations. This is really annoying for several reasons, and it prevents a lot of cool combinations, such as the bar… (View Post)3 -
Re: Thief Skills over 100
Firstly, note that Find Traps and Set Traps are distinct skills. Find Traps benefits from numbers over 100, but only in a very few places. It's actually a threshold, rather than a percent-chance, so … (View Post)4 -
Re: Lesser Restoration?
An hour, however, is 6 turns, also known as 6 minutes. Or possibly 5, I've seen conflicting reports. A tad confusing, that. (View Post)2
