Kamiryn
Kamiryn
Customize Character Override Hak (CCOH) v6.1
Reactions
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Re: Custom loot - too ambitious?
I would suggest to use a somewhat different approach. Instead of writing a complicated script I would use a rather simple script and put all the random stuff in a (not so simple as I have to admit :D… (View Post)4 -
Re: Checking If An Item Is Equipable
Ah sorry, the name of the 2da file was misspelled (it's baseitems.2da) :/ ... this should work: int GetEquippable(object oTarget) { return (Get2DAString("baseitems","EquipableSlots&quo… (View Post)1 -
Re: Checking If An Item Is Equipable
You could also read column 'EquipableSlots' from baseitem.2da. Seems that for equippable items it's somthing != 0x00000: int GetEquippable(object oTarget) { return (Get2DAString("baseitem",… (View Post)1 -
Re: Checking If An Item Is Equipable
if (GetBaseItemType(oTarget) != BASE_ITEM_AMULET || BASE_ITEM_ARMOR || BASE_ITEM_ARROW || ... That part will never work! Should be something like int nBaseItemType = GetBaseItemType(oTarget); if ((nB… (View Post)Post edited by Kamiryn on1