Kilivitz
Kilivitz
Reactions
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Re: [MOD] Revised Dragon Scale - UI tweaks for SoD and EET (V4)
V3 is now out! This is a complete rework of the mod. Some changes have been scaled back while some new ones have been introduced. The most important thing is that this is now a WeiDU mod, which means… (View Post)8 -
Re: Restore 2.0 tooltip graphic?
You can also change the tooltip font by renaming any TrueType font to TOOLTIP.TTF and placing it in the Override folder. If you want to use the same font as 2.0, you can extract and rename POSTANTI.T… (View Post)3 -
Re: Why does Torment use Baldur's Save Game Data?
It's because all the EEs use a new version of the engine based on the original BG2's engine. They probably judged that changing the naming convention of those files was not worth the time and effort. (View Post)2 -
Re: Any way to disable double XP in SoD?
Zandos, to do that you'll have to edit Baldur.lua. If you don't know how to do it: Baldur.lua is a file located in your "documents\Baldur's Gate - Enhanced Edition" folder. Open it with a g… (View Post)4 -
Re: [MOD] Revised Dragon Scale - UI tweaks for SoD and EET (V4)
I've got good and bad news: The bad is that V3 is still a few days/weeks away. The good is that the delay's due to me working a way better version of this mod. I've been revising some of the componen… (View Post)4