LiamEsler
LiamEsler
Reactions
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Re: INDEX (Post Release): Graphics and Graphical User Interface (GUI)
@kamuizin The vast majority of the time, new content is made without any modification to the source code whatsoever. Additionally, a lot of the time, it's much, much easier for modders to create new … (View Post)4 -
Re: [Request] Unfinished business for BG:EE and BG2:EE
@mlnevese The upcoming patch fixes problems with BGEE's journal, but the problem here is that the new journal system is incompatible with mods. A solution is in the works by modders, but it'll take a… (View Post)2 -
Re: Ask Us Anything! (Volume 2)
@Grieg In theory, absolutely. Ascension64 once made a converter utility that did much the same thing to make mods BGT-compatible. There are other compatibility issues as well (portrait size, journals… (View Post)1 -
Re: Ask Us Anything! (Volume 2)
@shawne Speaking from my perspective as a modder, there's not a lot Beamdog can do about BGEE: because most BG1 mods are for BGT or TuTu, they use BGT and TuTu's necessarily differentiated file names… (View Post)Post edited by LiamEsler on3 -
Re: What mod NPCs would you like to see compatible with BG2EE?
@kamuizin After BG2EE is released I'll be working to ensure we get as many mods as possible compatible with BG2EE as soon as we can, talking to the modders who are around and helping convert the mods… (View Post)6
