Maurvir
Maurvir
Reactions
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Re: Small mods you would like to see
I brought this up in another thread, but I would like a mod that replaces skeleton warriors with spirit warriors for good-aligned clerics who cast animate dead, though with similar stats for balance … (View Post)1 -
Re: The city of Baldurs Gate
Technically, the basilisk is brilliantly explained, and directly linked to another group of adventurers you meet in the city - and it is in a warehouse near the docks. (View Post)2 -
Re: The city of Baldurs Gate
Day/Night cycles and weather make a HUGE difference in RPGs, and it's one thing that both games got right. I still remember the first time I saw Candlekeep at night during chapter 6 (seriously, don't… (View Post)2 -
Re: The city of Baldurs Gate
Baldur's Gate had way too many 'filler' houses - There was about a dozen houses with nothing but a few commoners and low-level loot. Sure, it made RPing a burglar more satisfying, but so many of thos… (View Post)1 -
Re: My mod creation videos for BGEE
I have wanted to get into modding for a while, but it always seems so daunting - even for someone technical like myself. This is some really great information on how to spin up a new mod and gives me… (View Post)1