Maurvir
Maurvir
Reactions
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Re: [MOD] Balduran's Seatower - Early Access Open Beta!
If my party wasn't about to embark to Brynnlaw, I would totally be testing this. I'm excited to see how close this mod is to release. (View Post)1 -
Re: Sandrah Saga For EET
I don't have a problem with mod NPCs that have quests that are important to them. I actually like mod NPCs that have an interesting story or quest to solve. Isra, for instance, brings in a nice bit o… (View Post)2 -
Re: Wilson Chronicles - expansion of the furry paragon
I'm not even going to get into the ridiculousness that is getting Wilson to start with, and how easy it is to screw that up, but now that I have him, I'm impressed. The party has been switching betwe… (View Post)2 -
Re: Unpopular opinions
There is a tweak that moves all of the possible companions to areas you can reach in chapter 1 or 2. Viconia is just south of Beregost, Alora is in Gullykin village, etc. in the Tweaks Anthology. (View Post)4 -
Re: [MOD] Shades of the Sword Coast
While I like the idea of that mechanic, I don't think I have played a single game where Meck, Delon, or the Keep Runner didn't get stuck somewhere or fail to show up. In fact, in my current play, Mec… (View Post)1