Miloch
Miloch
Reactions
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Re: Creating a Modding Tool
@klatu - that code is written in WeiDU: http://www.weidu.org/~thebigg/README-WeiDU.html In the case of that line, I am just reading the 7th character of the filename, 0 would be the first and (1) mea… (View Post)3 -
Re: Creating a Modding Tool
@klatu - very nice. Would be cool if you could make a proper BAM editor that does import/export and pixel editing. We sort of have that with BAM Workshops (I and II) but they are a bit clunky. Also, … (View Post)4 -
Re: Creating a Modding Tool
@klatu - the game is delivered with language-specific dialog.tlks now, so en_US/dialog.tlk, fr_FR/dialog.tlk etc. NI is still somewhat maintained and DLTCEP is quite actively maintained. http://www.s… (View Post)1 -
Re: Changing the content for your own pleasure?
I take it you've never heard of this mod? http://www.gibberlings3.net/level1npcs/ Using ShadowKeeper is a cheat. Using a mod to do the same thing is not. :D (View Post)1 -
Re: Throw Out Diseased Gibberlings
@Avenger_teambg - Pfft, they can encounter non-diseased gibberlings and much worse straight out of Candlekeep. Official bug report is in order, I think. (View Post)2