Miloch
Miloch
Reactions
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Re: Short introduction to WeiDU and simple mod template
Hey, I comment my code. Usually. Though I'll grant my comments aren't as verbose as Wisp's above; they're more intended as developer pointers than instructional tips. Anyway, examples from Aurora's S… (View Post)4 -
Re: Let multiclassess choose their sprite look
All multi/dual combos use one of the class animations. I believe for fighter combos, it's always a fighter, and so on. I believe this is hardcoded and could probably be externalised to an .ini or .2d… (View Post)1 -
Re: Where are all the minorities in fantasy?
Actually, that part of NW Middle-Earth *was* Europe - a Europe in the distant past. There were of course vast tracks of the continent to the south and east (presumably proto-Africa and Asia) but Tolk… (View Post)3 -
Re: Expand Turn Undead Table
@Anton - if you can read "pseudocode" - the only thing I know of (that we, the non-developers have) is in the TobEx forum: http://www.shsforums.net/topic/46797-tobex-wish-list/page__view__f… (View Post)1 -
Re: Expand Turn Undead Table
That table is from PnP resources. The game's turn undead progress is not in a table, but hardcoded in the engine. It does a check for your level and the level of any "undead" creature (i.e.… (View Post)3