Mordeus
Mordeus
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Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
Yeah it will be separate. But you're not really losing the arcane spell with this component but rather getting them to how they were originally designed in pen and paper d&d. When we get to addin… (View Post)Post edited by Mordeus on1 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
Here's a rough list of the 8 main school spells-lists. Some are missing because we might use them as exclusives for kits like the Meta-Mage. I've tried to apply a rule that each level must have 3 spe… (View Post)Post edited by Mordeus on1 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
Here are the 2ed rules I could find on each kit. Certain kits are in need of some tweaking, particularly the Wychlaran. Abjurer Conjurer Diviner Enchanter Illusionist Invoker Necromancer Transmuter W… (View Post)Post edited by Mordeus on2 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
We're going to ditch the Specialist Mages from the Optional Rules. For interface reasons but also that they aren't very developed in comparison to the original 8. Instead we'll expand the 8 specialis… (View Post)2 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
I'm wondering if we can edit the states.bam file, the one that houses the small status icons. Because we could extend it to represent the new spells, so you'll know if it is still active or not. (View Post)1