Mordeus
Mordeus
Reactions
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Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
Ok, going to start up plans for the next stage of the mod. The votes have indicated that what we should pursue next is More Arcane Spells and Mage Kits. This is a fairly tricky since there's way more… (View Post)3 -
Re: Room for New Characters?
I cycle through NPCs during my 'canon' runs. - So I use Imoen up to the Friendly Arms Inn where I drop her off. - Then I join up with Khalid, Jaheira, Montaron and Xzar, where I drop them off in Nash… (View Post)3 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
@LordsDarkKnight185 The Orc deities are really tricky to bring in because Monster Mythology uses an earlier template for Specialty Priests, kinda in the style of the Specialty Priests from the Greyha… (View Post)Post edited by Mordeus on1 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
Ok, did a second draft of the innate skill icons. Can't test the colour of them in game at the moment, but I might as well make .bams for them if the users approve of the style. (View Post)10 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
I've run through a rough draft of how the innate skills will look like. Going to turn down the glare of the white when I run this through BG:EE but this is just to show the style I'm aiming at. They … (View Post)5