Mordeus
Mordeus
Reactions
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Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
@Cahir I'm working on this alone at the moment just because a lot of it is reorganisation stuff. I've decided to leave the graphics heavy spells til later, so I'm rushing a release with the bare mini… (View Post)2 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
@Illustair I was just thinking of using an edited version of the Tutorial map which looks kinda like a mansion. Outside of the tutorial it was used as a secret area in the temple district, so I think… (View Post)2 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
Just need an opinion on some spell names. There are a handful of spells with alternate names which include their creator. For example: Blade of Doom can be called Shaeroon's Scimitar Ruby Ray of Reve… (View Post)Post edited by Mordeus on1 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
Anyway I can get a copy of the BG2:EE GUIBTBUT.bam file? I'm waiting til the game hits the Mac App Store but if I can get that .bam I can start converting the spell description icons. (View Post)1 -
Re: [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)
@Jean30 From what I've read, the new patch 1.2 adds the ability to alter kit descriptions. We were able to make multi-class kits in the past using a Change IDS State opcode trick, but it didn't chang… (View Post)1