Necromanx2
Necromanx2
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Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Seems odd that the Acolyte of Beshaba and Moandar have the same spell spheres. Even the specialty spell sphere is the same of Plant (Makes sense for Moandar, but not Beshaba). Only their special abil… (View Post)Post edited by Necromanx2 on1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
The priest spell Stalker. It summons two shambling mounds. Their attacks do non-lethal damage (knock out enemies, not kill). Is this as intended? (View Post)2 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Just got Yeslick in BGEE (mines). He started with the special ability of hammer and hardiness before I selected his cleric kit (he did not default to a kit). Once I selected the Clangadin kit for him… (View Post)Post edited by Necromanx2 on1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
I am impressed that you seemed to cover the Gnome Cleric/Illusionist multi-class very well. I can add the cleric kit without breaking the illusionist. I used EE Keeper to go to 5th level and everythi… (View Post)Post edited by Necromanx2 on1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
Yes. I get 6hp per level for levels 1, 2, & 3 so far. I do see the save penalties. (View Post)Post edited by Necromanx2 on1