Pecca
Pecca
Reactions
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Re: Making it Work: Inventory
And we're trying to point out, that in this case, it's not an optimal approach. (View Post)2 -
Re: Making it Work: Inventory
Nope, art is part of the UI. We can provide feedback to the programmers, just as we can provide feedback to the artists. (View Post)2 -
Re: Making it Work: Inventory
Also, for example if I haven't worked with real artwork of the original combat stat icons and realized they look bad while big enough for containing larger fonts, I wouldn't be forced to look for alt… (View Post)2 -
Re: Making it Work: Inventory
I would argue that by making mockups with the artworks of a specific game can (and did) produce an outcome suitable for all games - just as we did with the record screen. This issue may be just overt… (View Post)3 -
Re: UI Improvement Suggestions Thread
Concerning that, I'm gonna put @Adul 's post here, which I agree with: It should also be considered that designing UI for, let's say, BG2, which is part of the "package" here, is not the sa… (View Post)3