Pecca
Pecca
Reactions
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Re: Making it Work: Conversation Window
I would say that being in dialog mode has always been noticable at a glance, I never really had a problem not knowing that I am in dialog mode. So I don't think that there needs to be a visual clue f… (View Post)3 -
Re: Making it Work: Record
We should also not forget about BG2EE screen, that should also keep some of its iconic look (like this): (View Post)10 -
Re: UI Improvement Suggestions Thread
Another suggestion: Add an AI toggle button (with description) into the last character generation "choose difficulty" screen, so players can choose to turn it off before they start playing … (View Post)1 -
Re: Making it Work: Conversation Window
Neverwinter Nights games. The division we made in that mod was to make the dialog history more conveniently accessible. If it could be scrolled up like before, it wouldn't be necessary. (View Post)1 -
Re: Making it Work: Record
I don't think it would. All information on the left have numerical values, that's why the unified separation works well. You can't do that on the right as some words would not fit into the number col… (View Post)2